Now, put all of these “features” into a game that took two years to make, was hyped to hell and back, and was, at the time, one of the most expensive games ever made, and you’ve got Starship Titanic. That, or plan on ripping out half your hair because you didn’t know that a robotic parrot enjoys eating brazil nuts instead of walnuts. If you ever plan on trying Starship Titanic out, then, for the love of God, use a strategy guide. It literally got so bad that later versions of the game came with a 120 page walkthrough, packaged completely free of charge. Yeah, there were a couple of clever dialogue exchanges programmed in–most notably, you could ask several of the robots about the Spice Girls and start a three-minute conversation–but for the most part, the entire conversation system was broken.Īdditionally, Starship Titanic remains one of the most absurdly difficult adventure games ever made: the puzzles often seem designed to be funny, rather than challenging, and as a result their solutions range anywhere from obscure to downright ridiculous. This means that your enjoyment of the game relies entirely on the gameplay, which ain’t exactly the greatest thing in the world.ĭespite how intensely hyped the game’s conversation system was, it really boiled down to typing in keywords that the parser would recognize, which usually resulted in a robot giving you an extremely cryptic hint. The game gives you a goal at the very beginning, and you spend the rest of the entire game trying to accomplish that goal, and that goal alone. There are no plot developments, no storyline, and no characters apart from the humanoid robots on whom you constantly rely for hints. The entire game consists of running around the ship, collecting computer parts and solving puzzles so you can reassemble the AI that controls the ship.
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